To start texturing an asset, you must first link its material(s) to a Texture Project. Right-handed tangents are often called Maya or OpenGL style, while left-handed tangents are referred to as 3DS Max or Direct3D style. Sets the size of the UV padding effect in pixels.Ĭonfigures the project to use and output tangent space normal maps in either right (Y+) or left-handed (Y-) coordinate space. Exported textures will always be full quality. ![]() Fast quality is most suitable when working with larger texture projects, but there will be a delay when switching layers or making changes, along with reduced quality. Using less than 1:1 can significantly improve performance.Ĭhoose between Fast and Full render quality. The resolution will automatically increase to the viewport resolution when the interaction pauses. Paint data and exported images export at full resolution.ĭetermines the resolution when interacting with tools and layer settings. Using less than 1:1 can significantly improve interactive performance. If modified, Paint layers will resize to the new resolution.ĭetermines the resolution of the texture project displayed in the viewport. ![]() This adjusts the pixel size of the texture project. Below are some definitions for each setting to help you determine the best setup for your project. You can establish your desired settings through the Project Settings window with a Texture Project selected in the Scene hierarchy.
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